Kool & the Gang
The official site for the legendary, Hall of Fame funk band.
I design and build websites, games, and experiences for brands, for agencies, and for fun.
Open to new projects
The official site for the legendary, Hall of Fame funk band.
A playful website for a kosher bakery: scroll and a croissant pizza builds itself, click and mousse cakes pile up.
My own beat shop: stream a track, pick a license, and the files and contract arrive the moment you pay.
A quote-first website for a Los Angeles event rental company, built to turn a 530-piece catalog into quote requests.
A website for a New Jersey youth soccer club, built to turn "we never knew you were here" into sign-ups.
A website with Jersey attitude for a neighborhood coffee shop, built to turn passersby into regulars.
A warm website for a community nonprofit, built to turn local goodwill into donations.
An elegant website for a coaching and events business, built to turn a personal brand into booked clients.
Dark Souls in the style of Ori: a round little man, a lantern, a drowning forest, and a parry he does with his belly.
A Halo-style arena shooter played as a living tabletop, with shields, grenades and bots that fight like people.
Sail one small boat across an archipelago in a single day, from a dawn harbor through a night gale to a rainbow landfall.
A tiny-planet platformer: run around little worlds, find the seeds, and watch each one bloom from lavender to green.
Paperboy on a Sunday comics page: land a paper on a porch and that house prints into color.
The World of Warcraft leveling climb squeezed into one sitting, with permadeath and a new map every run.
A third-person tactical shooter with online multiplayer, bots and plant-or-defuse matches.
Arcade soccer where the ball is a giant, grotesque head that grimaces every time you boot it.
Deliver hot pizzas through a hurricane, from flooded streets to a coast road full of wrecks.
Hades combat on a Cyberpunk 2077 street.
Pool, but the balls are food, the cue is a baguette, and your opponent is the house chef.
Gothic pachinko meets roguelike: ricochet cursed shots through living pegs, four acts deep into Hell.
A brick breaker where the bricks are a fortress that rebuilds, regroups and panics as you smash through.
A neon brick breaker turned roguelite: clear waves, draft upgrades, push the run further.
You are an AI black hole, quietly swallowing everything a small town loves.
A synthesizer where every Pokémon plays as its own instrument, tuned to its real stats.
Layered ambient soundscapes, a different one for every Pokémon.
Name any Pokémon and get a real Spotify playlist built from its type, stats and lore.
A digital drip candle you light, pour and watch grow into a wax sculpture.
A 3D movie theater that runs like a real cinema: classic films on live showtimes, synced to your clock.
A New Jersey mall as it stood around 2003, rebuilt in 3D so you can walk it again.
The better half of this site: a 3D gallery you actually walk through, one room per kind of work.
Slow-burn horror in a farmhouse that watches you back.
A game engine for the browser, with a demo game, a scene launcher and a starter app to build from.
A first-person movement kit with slide, mantle and bunny hop, tuned until it feels right.
I'm a creative director and hands-on builder working across web, games, and experiences.
By day I lead creative for 150+ client accounts at TAG Online.
On my own time I design and build browser games, websites, tools, toys, and other digital experiences.
I also like to make beats at huumanbeats.com.
What I do. Pick one up and throw it.